nep-spo New Economics Papers
on Sports and Economics
Issue of 2026–03–23
four papers chosen by
Humberto Barreto, DePauw University


  1. Fußballfieber, Konzertjubel und Urlaubsreisen: Einfluss von Groß- und Megaevents auf die Urlaubsreiseplanung By Bellmann, Charlotte; Naschert, Lisa
  2. Time Pressure in Megaprojects: Origins, Consequences, and Management Strategies By Hümmer, Matthias
  3. Fiskalregeln im Profifußball: Was bringt Financial Fair Play? By Budzinski, Oliver; Haucap, Justus
  4. Exploring player cocreation dynamics on the gaming platform: Interplay of goal fulfillments, orchestration actions, and platform affordances By Chih-Cheng Lin; Hsiu-Yu Hung; Ajay Kumar; V. Kumar; Kim Hua Tan

  1. By: Bellmann, Charlotte; Naschert, Lisa
    Abstract: Die vorliegende Studie untersucht den Einfluss von Groß- und Megaevents auf die Urlaubsreiseplanung der deutschen Wohnbevölkerung im Jahr 2024. Im Fokus stehen Sport- und Musikevents, die im Jahr 2024 in großer Zahl stattfanden und für viele Menschen einen wichtigen Bestandteil ihres Freizeitverhaltens darstellen. Eine repräsentative Online-Befragung von 976 Personen im Alter von 18 bis 74 Jahren zeigt, dass Großevents die Urlaubsplanung in vielfältiger Weise beeinflussen, beispielsweise attraktivitätssteigernd oder -hemmend bei der Destinationswahl. Ebenfalls können Großevents und Urlaubsreisen in Konkurrenz zueinander stehen. Dabei werden sowohl soziale als auch ökonomische Faktoren als Einflussgrößen untersucht. Jüngere Zielgruppen zeigen eine höhere Bereitschaft, für den Eventbesuch ins Ausland zu reisen und den Urlaub entsprechend anzupassen. Die Ergebnisse unterstreichen die Relevanz von Großevents als Reisemotiv und zeigen Ansatzpunkte für das Destinationsmanagement sowie die Tourismusforschung auf. Zukünftige Untersuchungen sollten eine detailliertere Betrachtung spezifischer Zielgruppen und der wirtschaftlichen Effekte solcher Events einbeziehen.
    Abstract: The present study examines the influence of major and mega events on the holiday travel planning of the German resident population in 2024. The focus lies on sports and music events, which took place in large numbers in 2024 and represent an important part of the leisure time behaviour for many people. A representative online survey of 976 people aged between 18 and 74 shows that major events influence holiday planning in a variety of ways, for example by increasing or decreasing the attractiveness of a destination when it comes to choosing where to go. Furthermore, major events and holidays may compete with each other. Both social and economic factors are examined as influencing variables. Younger target groups are more willing to travel abroad to attend the event and to adjust their holidays accordingly. The results underline the relevance of major events as a travel motive and provide starting points for destination management and tourism research. Future research should include a more detailed examination of specific target groups and the economic effects of such events.
    Keywords: Großevents, Megaevents, Urlaubsreiseplanung, Reisemotive, Reiseverhalten, major events, mega events, holiday travel planning, travel motives, travel behaviour
    Date: 2025
    URL: https://d.repec.org/n?u=RePEc:zbw:ditfwp:338101
  2. By: Hümmer, Matthias
    Abstract: Purpose: To integrate fragmented literature on time pressure in megaprojects and develop a mechanism-oriented explanation of how pressure emerges, escalates, and affects project outcomes. Design/methodology/approach: A conceptual synthesis draws together research on megaproject governance and performance, psychological theories of stress and decision-making, and studies on team learning and project execution. The article develops a dual-pathway framework that distinguishes planning-origin and execution-origin time pressure. Findings: Time pressure in megaprojects arises both from front-end schedule compression and from execution-stage deviations that trigger recovery action. Under conditions of high interdependence, limited capacity, and elevated success pressure, both pathways can activate a self-reinforcing Vicious Pressure Circle in which acceleration, process bypassing, rework, lower acceptance thresholds, and re-planning intensify subsequent pressure. Expertise, psychological safety, modularization, and reference-class forecasting operate as moderating mechanisms. Research limitations/implications: The framework is conceptual and therefore requires empirical testing across project types, governance regimes, and lifecycle phases. Practical implications: Project organizations should distinguish the origin of pressure, monitor requirement-capacity mismatches, protect reporting climates, and use front-end realism and modular design to interrupt escalation loops. Originality/value: The article offers a unified conceptual vocabulary and explicit propositions that connect megaproject governance, cognitive mechanisms, and organizational learning.
    Date: 2026–03–13
    URL: https://d.repec.org/n?u=RePEc:osf:socarx:3rq8c_v1
  3. By: Budzinski, Oliver; Haucap, Justus
    Abstract: Der vorliegende Beitrag untersucht die Wirkungen der Finanz- und Budgetregeln im europäischen Fußball in den letzten gut 15 Jahren. Es wird aufgezeigt, dass die negativen Externalitäten, welche eine solche Regulierung (sport-)ökonomisch rechtfertigen, durch die existierenden Finanzregeln auf europäischer und nationaler Ebene offenbar erfolgreich kontrolliert werden. Dazu reichen allerdings wohl bereits die mildesten und am wenigsten restriktiven der verschiedenen Regelsysteme und -elemente aus. Die wettbewerbsbeschränkenden und ökonomisch restriktiven Effekte der weitergehenden Regeln - wie der Break-Even-Regel oder Kaderkostenbegrenzungen - wären somit durch die Marktversagensproblematik nicht gerechtfertigt. Empirische Studien liefern zudem kaum Evidenz, dass sie weiterführenden Zielen (bspw. der Wettbewerbsausgeglichenheit) effektiv dienen würden. Vor diesem Hintergrund ist es bedenklich, dass die DFL gerade beschlossen hat, ihre Finanzregeln zukünftig noch stärker restriktiv und spürbar invasiver auszugestalten als bisher. Insbesondere die parallele Gültigkeit einer Kaderkostenbegrenzungsregel und der Investorenbegrenzungsregel ("50plus1-Regel") wird aus sport- und wettbewerbsökonomischer Perspektive kritisch gesehen.
    Keywords: Sportökonomik, Fußball, Regulierungsökonomik, Finanzregeln, Fiskalregeln, Wettbewerb, Kaderkostenregel, 50plus1-Regel
    JEL: H39 K21 L40 L83 Z20
    Date: 2026
    URL: https://d.repec.org/n?u=RePEc:zbw:diceop:338090
  4. By: Chih-Cheng Lin (Shih Chien University (Taiwan, Taipei) - USC); Hsiu-Yu Hung (NTNU - National Taiwan Normal University); Ajay Kumar (EM - EMLyon Business School); V. Kumar (Brock University [Canada]); Kim Hua Tan (UON - University of Nottingham, UK)
    Abstract: Understanding player co-creation dynamics on gaming platforms is crucial for fostering engagement and driving innovation in digital marketing. This study investigates these dynamics on the Roblox platform, proposing an integrated framework that connects platform capabilities with player-driven orchestration actions and the pursuit of diverse goals − a model applicable to various digital marketing contexts. We identify three types of gaming platform affordances and three types of developers' orchestration actions, ultimately shaping co-creation activities in terms of creative and social engagement. Using web crawling and text mining methodologies, we analyze a large, longitudinal dataset from Roblox developers engaged in co-creation projects. We employ three observable metrics to quantify co-creation activities, applying different perspectives including equality-based, effort-based weighted, and specialized measures of creative and social engagement. Our findings confirm the direct effects of platform affordances and orchestration actions on co-creation activities, with post-hoc analyses revealing goal fulfillment as an important antecedent mechanism. To validate our results, we conducted a two-stage survey with 206 experienced Roblox developers, providing additional robustness to our empirical findings. This research advances our understanding of digital co-creation and offers practical implications for designing more engaging and innovative gaming platforms. As gaming and digital marketing converge, particularly in the evolving metaverse landscape, this study underscores the importance of leveraging co-creation dynamics to enhance user engagement and drive platform growth.
    Keywords: Roblox, Platform affordances, Goal fulfillment, Game developers, Creation, Co-creation
    Date: 2024–12–31
    URL: https://d.repec.org/n?u=RePEc:hal:journl:hal-05531910

This nep-spo issue is ©2026 by Humberto Barreto. It is provided as is without any express or implied warranty. It may be freely redistributed in whole or in part for any purpose. If distributed in part, please include this notice.
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NEP’s infrastructure is sponsored by the Griffith Business School of Griffith University in Australia.