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on Sports and Economics |
By: | Bart Golsteyn (Maastricht University); Maria W. J. Jansen (Maastricht University); Dave H. H. Van Kann (Maastricht University,); Annelore M. C. Verhagen (Maastricht University) |
Abstract: | This paper investigates whether encouraging children to become more physically active in their everyday life affects their primary school performance. We use data from a field quasi- experiment called the Active Living Program, which aimed to increase active modes of transportation to school and active play among 8- to 12-year-olds living in low socioeconomic status (SES) areas in the Netherlands. Difference-in-differences estimations reveal that while the interventions increase time spent on physical activity during school hours, they negatively affect school performance, especially among the worst-performing students. Further analyses reveal that increased restlessness during instruction time is a potential mechanism for this negative effect. Our results suggest that the commonly found positive effects of exercising or participating in sports on educational outcomes may not be generalizable to physical activity in everyday life. Policymakers and educators who seek to increase physical activity in everyday life need to weigh the health and well-being benefits against the probability of increasing inequality in school performance. |
Keywords: | health behavior, field quasi-experiment, education, physical activity |
JEL: | I12 C93 I20 |
Date: | 2019–07 |
URL: | http://d.repec.org/n?u=RePEc:hka:wpaper:2019-042&r=all |
By: | Dmitry Dagaev (National Research University Higher School of Economics); Egor Stoyan (National Research University Higher School of Economics) |
Abstract: | We analyse betting behaviour patterns of the visitors of the specialized betting website dedicated to the popular eSports game Counter-Strike: Global O ensive. The reverse favourite-longshot bias is found both in the in-sample and out-of-sample datasets. This phenomenon is rather unusual for parimutuel betting markets because favourite-longshot bias is more common. We de ne simple betting strategies based on the bets on underdogs and show that these strategies make a suciently large positive pro t, which is a sign of market ineciency. Next, we investigate determinants of the reverse favourite-longshot bias. We hypothesize that popular teams attract more unsophisticated gamblers which adds to the stronger reverse favourite-longshot bias in matches with such teams. Geographical proximity is found to be a signi cant factor that increases the bias, whereas the e ect of internet popularity measured by the number of team players' followers on Twitter surprisingly follows the U-shape curve |
Keywords: | eSports; betting; market ineciency; favourite-longshot bias. |
JEL: | G14 |
Date: | 2019 |
URL: | http://d.repec.org/n?u=RePEc:hig:wpaper:216/ec/2019&r=all |
By: | Grilli, Gianluca; Curtis, John; Hynes, Stephen |
Date: | 2019 |
URL: | http://d.repec.org/n?u=RePEc:esr:wpaper:wp623&r=all |
By: | Grilli, Gianluca; Mukhopadhyay, Soumyadeep; Curtis, John; Hynes, Stephen |
Date: | 2019 |
URL: | http://d.repec.org/n?u=RePEc:esr:wpaper:wp622&r=all |