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on Project, Program and Portfolio Management |
By: | Philippe Lépinard (IRG - Institut de Recherche en Gestion - UPEC UP12 - Université Paris-Est Créteil Val-de-Marne - Paris 12 - Université Gustave Eiffel) |
Abstract: | Although there are many game-oriented learning methods designed to teach the Scrum agile project management method, few use serious gaming. However, it is possible to identify the use of physical (LEGO®) or digital (Minecraft, Minetest) construction games. On the other hand, the research work is mostly limited to the global evaluation of the methods by checking their functioning and by collecting learners' verbatims. Our article provides additional elements. Indeed, we have also evaluated the acquisition of knowledge by the students in order to ensure that the learning objectives were achieved. Finally, we propose a technical evolution perspective allowing to link, in an integrated and open source environment, the Minetest video game with two professionnal software: the enterprise resource planning (ERP) Dolibarr and geographic information system (GIS) QGIS. |
Abstract: | Si les dispositifs ludopédagogiques destinés à l'apprentissage de la méthode de gestion de projets agile Scrum sont nombreux, peu utilisent des jeux de loisirs détournés (serious gaming). Il est possible toutefois d'identifier la mise en œuvre de jeux de construction physiques (LEGO®) ou numériques (Minecraft, Minetest). En revanche, les travaux de recherche associés se limitent majoritairement à l'évaluation globale et qualitative des dispositifs en vérifiant leur fonctionnement et en recueillant les verbatims des apprenants. Notre article apporte des éléments supplémentaires. En effet, nous avons également évalué l'acquisition de connaissances chez les étudiants afin de nous assurer que les objectifs d'apprentissage étaient bien atteints. Nous proposons enfin une perspective d'évolution technique permettant de lier, dans un environnement intégré et open source, le jeu vidéo Minetest avec deux progiciels : le progiciel de gestion intégré (PGI) Dolibarr et le système d'information géographique (SIG) QGIS. |
Keywords: | Game oriented learning, Agile project management, Scrum, Serious gaming, Postgraduate education, Ludopédagogie, Gestion de projets agile, Détournement de jeux, Enseignement supérieur |
Date: | 2023–05–29 |
URL: | http://d.repec.org/n?u=RePEc:hal:journl:hal-04112252&r=ppm |
By: | Easthope, Hazel; Palmer, Jasmine; Sharam, Andrea; Nethercote, Megan; Pignatta, Gloria; Crommelin, Laura |
Abstract: | This research investigates how Australia can supply new and retrofit older apartments so that they are sustainable, that is they are comfortable; deliver cost reductions for householders while minimising consumption and waste; and maximise energy efficiencies and energy management, both in their construction and throughout their lifecycle (including through the adoption of renewable energy technologies). There is demand from residents for more sustainable apartments but speculative strata titled development means what gets built is not necessarily what consumers want. One key problem is that there are different stakeholders between the development and use phases of the building lifecycle. Design and construction decisions, impacting sustainability, are made by the speculative developer whose priorities for short-term project success differ from those of long-term residents, often perceiving sustainability features as value-add items rather than essential attributes of apartment buildings. There are also issues for owners considering retrofitting building for sustainability, including that they often only prioritise immediate issues (such as repairs and maintenance) and do not have the capacity to allocate time to forward planning, including planning for sustainability retrofits. Successful sustainable retrofits in strata buildings need to be driven either by an individual owner champion or a sustainability sub-committee made up of interested owners. The research identified six key shifts that are needed in order to produce more sustainable apartments: development teams embed sustainability in project feasibility; the design and construction of delivered apartment buildings reflects what was designed and approved; property valuation reflects building performance; the potential benefits of physical inter-dependence and shared services are realised; consumers have access to adequate information about building performance; and sustainability initiatives influence all joint decision-making. |
Date: | 2023–06–07 |
URL: | http://d.repec.org/n?u=RePEc:osf:socarx:z6yn4&r=ppm |
By: | Torry, Malcolm |
Date: | 2022–05–09 |
URL: | http://d.repec.org/n?u=RePEc:ese:cempwp:cempa7-22&r=ppm |