Abstract: |
The aim of this paper is to investigate whether there is a causal relationship
between video game playing and children's cognitive and non-cognitive skills.
According to the literature, video games have a potential to improve
children's cognitive abilities. Video games may also positively aect such
non-cognitive skills as the ability to sustain attention and pro-social
behavior. On the other hand, there are concerns that video games can teach
children to behave aggressively. The Child Development Supplement to the Panel
Study of Income Dynamics is used for the analysis. The key advantages of this
data set are its panel nature, which allows addressing the endogeneity of
video game playing, and the time diary component, which provides a reliable
measure of children's video game time. I nd that video game playing has a
positive statistically signicant eect on some of the cognitive skills. More
specically, an increase in video game time is found to improve children's
ability to solve problems. There is no statistically signicant effect of video
game playing on children's reading skills, once other variables are held
fixed. The findings of this study support the hypothesis that video game
playing may improve certain non-cognitive skills. Moreover, there is no
evidence that video game playing increases aggressiveness in children. |