| Abstract: |
This study presents the development of a marker-based augmented reality (AR)
application designed to visualize the content of Surah al-Fil as an
interactive and context-rich medium for Islamic education. Using a research
and development approach, the system was developed through structured stages
including data collection, user requirement analysis, interface design, 3D
asset creation using Blender, and integration of Unity 3D with the Vuforia
SDK. The application features key visual elements such as the elephant army,
the Kaaba, and the Ababil birds, which were modeled in detail and linked to
high-contrast image markers to ensure accurate and stable AR tracking.
Functional testing demonstrated strong technical performance, achieving a 95
percent marker detection accuracy at an optimal distance of 30-40 cm with
consistent real-time rendering across multiple Android devices. User
evaluations involving students and Islamic education teachers indicated high
acceptance, with an overall satisfaction score of 4.7 out of 5 in terms of
usability, visual appeal, interactivity, and learning effectiveness. These
findings indicate that AR-based learning media can enhance learner engagement,
deepen understanding of Quranic narratives, and provide immersive insights
into historical and spiritual contexts. Overall, this study demonstrates that
marker-based AR technology has significant potential to support innovation in
digital Islamic education by enriching traditional learning with interactive
and visually intuitive experiences. |