nep-ict New Economics Papers
on Information and Communication Technologies
Issue of 2005‒08‒03
two papers chosen by
Walter Frisch
University Vienna

  1. Actions and Beliefs: Estimating Distribution-Based Preferences Using a Large Scale Experiment with Probability Questions on Expectations By Charles Bellemare; Sabine Kroger; Arthur van Soest
  2. The Debate and the Community. The “Reflexive Identity” Concept and the FLOSS Community Case. By Francesco Rullani

  1. By: Charles Bellemare; Sabine Kroger; Arthur van Soest
    Abstract: We combine the choice data of proposers and responders in the ultimatum game, their expectations elicited in the form of subjective probability questions, and the choice data of proposers ("dictators") in a dictator game to estimate a structural model of decision making under uncertainty. We use a large and representative sample of subjects drawn from the Dutch population. Our results indicate that there is considerable heterogeneity in preferences for equity in the population. Changes in preferences have an important impact on decisions of dictators in the dictator game and responders in the ultimatum game, but a smaller impact on decisions of proposers in the ultimatum game, a result due to proposer's subjective expectations about resopnders' decisions. The model which uses subjective data on expectations has better predictive power and lower noise level than a model which assumes that players have rational expectations.
    Keywords: Ultimatum game, inequity aversion, subjective expectations
    JEL: C93 D63 D84
    Date: 2005
    URL: http://d.repec.org/n?u=RePEc:lvl:lacicr:0523&r=ict
  2. By: Francesco Rullani
    Abstract: The empirical studies relative to the Free/Libre/Open Source Software (FLOSS) case stress the important role played by psychological and social motivations. However, the theories elaborated to cope with this dimension, such as “gift economy”, “epistemic community” or “community of practice”, are not combined into a unique structured framework. It is possible to draw inspiration from philosophical studies about language and from sociological studies about collective action in order to construct a mechanism –here called “reflexive identity”- able to bridge the analyzed theories and to explain the empirical evidences left aside by self-supply, reputation and signaling. The reflexive identity mechanism is triggered by the dialog between the members. In order to simply communicate, in fact, members have to “negotiate” the system of meanings they use to interface with the world and with the communitarian environment. But this means reshaping also their own vision of the world, redefining their identity. Community aims, principles and ethos act directly on members’ identity, making them internalize the communitarian structure of rules. The reflexive identity principle, then, merges the psychological and social dimension of the FLOSS phenomenon with the structure of rules adopted by the FLOSS community, and thus it constitutes together with self-supply, signaling, reputation and peer regard the basis upon which the FLOSS community is built.
    Keywords: Free, Open Source, Software, Motivation, Incentive, Social Interaction, Identity, Production Model, Innovation.
    URL: http://d.repec.org/n?u=RePEc:ssa:lemwps:2005/18&r=ict

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