|
on Cultural Economics |
Issue of 2025–03–03
five papers chosen by Roberto Zanola, Università degli Studi del Piemonte Orientale |
By: | Koch, Florian |
Abstract: | Entrepreneurs in the cultural and creative industries face the unique challenge of merging artistic vision with commercial objectives. These individuals, who manage businesses in areas such as art, design, and media, must balance creative expression with the need for financial sustainability. Thus, conflicts arise from multiple institutional logics, as creative logics emphasize exploration and experimentation, while commercial logics focus on refinement and profitability. Managing these competing demands creates organizational tensions, particularly under resource constraints, and mirrors a dilemma observable across many sectors. The cultural and creative industries thus serve as a microcosm for all hybrid organizations facing conflicting institutional logics and paradoxical tensions. Paradox theory provides a valuable framework for understanding these dynamics, showing how contradictory yet interdependent elements can coexist within organizations. By addressing both sides of the paradox simultaneously—rather than making trade-offs—organizations can harness both creative and commercial poles, fostering resilience and innovation. This dissertation investigates how creative entrepreneurs navigate these paradoxical tensions between artistic and commercial demands. Through a multi-level analysis, it examines the influence of individual orientations, team dynamics, and organizational strategies on ambidexterity as a paradoxical construct, innovation and adaptation processes. More specifically, by focusing on three levels—individual, team, and organizational—this dissertation addresses the complex interplay between paradoxical constructs such as creativity and commercialization, and exploration and exploitation, which define the challenges of hybrid ventures. The first study adopts a quantitative approach to explore how founders’ creative and business orientations interact to influence innovation, providing insights into how early decisions shape a venture’s long-term trajectory. The second study uses qualitative methods to examine interpersonal dynamics within founding teams, focusing on how social interactions foster ambidexterity, enabling teams to balance creativity with commercialization. The third study offers a longitudinal qualitative analysis of how hybrid organizations adapt their business models to reconcile the competing demands of artistic and commercial logics. Collectively, these studies examine the navigation of paradoxical tensions from these interconnected perspectives and under which conditions it results in innovation. As such, this dissertation contributes to the literature on creative entrepreneurship, hybrid organizations, and paradox theory. In particular, this dissertation highlights the importance of individual orientations and team dynamics in fostering innovative outcomes and ambidextrous capabilities while demonstrating how continuous organizational adaptation is essential for long-term success. |
Date: | 2025–02–12 |
URL: | https://d.repec.org/n?u=RePEc:dar:wpaper:153012 |
By: | Higgs, James; Flowerday, Stephen |
Abstract: | The video game market is forecasted to be valued at $321.6 billion by 2027. Today, younger generations increasingly prefer spending their leisurely time playing online video games. Beyond providing a leisurely – and often competitive – activity to the bulk of its user base, online video games provide cybercriminals with an environment that is free from the reigns of legal enforcement. More specifically, with the growing popularity and uptake of the microtransaction business model, money launderers are provided with novel channels to move their illicitly gained funds. A continuously expanding body of evidence underscores that money laundering is occurring through online video games. Foremost, cybercriminals are attracted to the anonymity and global reach offered by online video games with few to no controls currently in place to disrupt laundering processes. Furthermore, regulations are struggling to keep pace with the latest money laundering strategies employed by cybercriminals. This paper explores and discusses money laundering in the context of online video games. Core vulnerabilities enabling money laundering to occur through online video games are identified. Security controls to reduce the scale of laundering are proposed. |
Date: | 2024–11–07 |
URL: | https://d.repec.org/n?u=RePEc:osf:socarx:fyv6c_v1 |
By: | thomas, anna; Hope, Jessica Elizabeth (Stanford University); Mathur, Maya B |
Abstract: | We investigated national-level impacts of media advocating plant-based diets. Search volume for popular films explains the majority of variance in searches for plant-based food, but is not associated with consumption. For three health-focused documentaries, we estimated that a standard deviation increase in searches for each film increases searches for plant-based food by up to 43% in the following week. Our findings can inform approaches for raising awareness of sustainable diets. |
Date: | 2025–02–11 |
URL: | https://d.repec.org/n?u=RePEc:osf:osfxxx:yh94d_v3 |
By: | Zapico, Marta Angélica |
Abstract: | El Archivo Museo Histórico Municipal Roberto T. Barili, El Museo y Centro Cultural Villa Victoria, El Museo de Arte Juan Carlos Castagnino, El Museo de Ciencias Naturales Lorenzo Scaglia, el Museo MAR y el Museo del Hombre del Puerto Cleto Ciocchini de la ciudad de Mar del Plata, Buenos Aires, Argentina, constituyen el universo de estudio. Este particular interés se ha ideado en el contexto teórico del turismo cultural e incluso en la consideración de las potenciales condiciones de atractividad de los museos para satisfacer las demandas de ocio de las audiencias. Cadena de valor que se resignifica al considerar el aporte de esas instituciones culturales a un turismo urbano y sostenible dado en una nueva distribución del tiempo a través de los distintos meses del año. Con el propósito de conocer los programas culturales y las estrategias de comunicación a las audiencias que caracteriza la organicidad y la funcionalidad institucional de cada uno de los museos precitados se ha diseñado un proceso de investigación de carácter cualitativo-exploratorio a desarrollarse en el contexto natural en el que se desenvuelven las actividades museales. Tal proceso ha sido concebido a sabiendas de que los sectores culturales y creativos han sido afectados por la crisis sanitaria del coronavirus y que los museos no han sido una excepción. La investigación se desarrolla en tres momentos El primero de ellos precede al trabajo empírico. Se realiza en esta instancia el arqueo bibliográfico con el fin de recuperar las fuentes relevantes cuyos desarrollos teóricos permiten acreditar criterios de cientificidad a la enunciación de los conceptos clave "turismo, cultura, museos, ocio" que concitan el interés de la investigación. Y es el concepto de ocio vinculado al placer estético el que acerca el estudio a las producciones científicas del Instituto de Ocio de la Universidad de Deusto, Bilbao, España. En estos trabajos académicos el concepto recupera la raíz aristotélica. La experiencia estética alcanza en Aristóteles un alto grado de valoración tanto objetivamente por la comprensión de la obra de arte como desde la subjetividad orientándose a la eudaimonía -felicidad- al desarrollo pleno del ser humano. La recuperación documental también dirige su foco de atención hacia los trabajos científicos cuyo campo analítico se interesa por los museos en tanto referentes culturales y espacios propiciatorios de proyectos recreativos y de ocupación del tiempo libre A tal efecto se han seleccionado estudios del ámbito español y latinoamericano los que permiten recrear el estado del arte. El segundo momento de la investigación se corresponde con el trabajo de campo. El plan es aquí abierto y flexible y se focaliza en conocer una realidad sociocultural contextualizada y orgánica. Se utilizan al respecto las siguientes herramientas metodológicas: entrevistas semiestructuradas, la observación no participante y la observación participante. La investigación concluye con la sistematización y la posterior comunicación de la información colectada. Asimismo se exponen los alcances y las limitaciones del estudio realizado e incluso la estimación de las proyecciones futuras. |
Keywords: | Turismo Cultural; Museos; Ocio; Mar del Plata; |
Date: | 2024–08–15 |
URL: | https://d.repec.org/n?u=RePEc:nmp:nuland:4250 |
By: | Laoudj Ouardia (ENSM - Ecole nationale supérieure de management - pôle universitaire Koléa - Ecole nationale supérieure de management - pôle universitaire Koléa); Krim Yasmine (ENSM - Ecole nationale supérieure de management - pôle universitaire Koléa - Ecole nationale supérieure de management - pôle universitaire Koléa) |
Abstract: | The marketing of artisanal products on the global market has long contributed to the generation of wealth and economic development of nations. This positive trend has quickly removed barriers to entry into the international artisan market, thanks to the emergence of new management practices that have enabled businesses to develop sustainable and defensible competitive advantages. However, this global artisanal landscape has disadvantaged the positioning of artisanal products from developing countries. Indeed, the International Symposium on Global Handicrafts held in Manila in 1997 revealed the urgent need to protect handicraft products through a codification system and elements of intellectual property (Document CLT/CONF/604/5). Nevertheless, Algerian artisans have long overlooked the need to valorize their creativity in the market through intellectual property assets such as trademarks, brands, appellations of origin, geographical indications, and more. Our work will now focus on the intellectual property of artisanal innovations, its interplay with export marketing elements, and the differentiation strategies for traditional craft products to ensure better marketing on both local and international markets. |
Keywords: | intellectual property art-crafts innovation commercialization Jel Classification codes :F13 O31 O32 Q55, intellectual property, art-crafts, innovation, commercialization Jel Classification codes :F13, O31, O32, Q55 |
Date: | 2023–12–30 |
URL: | https://d.repec.org/n?u=RePEc:hal:journl:halshs-04521329 |