nep-cul New Economics Papers
on Cultural Economics
Issue of 2023‒03‒06
six papers chosen by
Roberto Zanola
Università degli Studi del Piemonte Orientale

  1. Bringing underprivileged middle-school students to the opera: cultural mobility or cultural compliance? By Philippe Coulangeon; Denis Fougère
  2. Cooperative cultural groupings (extract) By Philippe Henry
  3. Video games: from a technical to a cultural industry By Pierre-Jean Benghozi; Philippe Chantepie
  4. Nomad MAnagement of Urban Development: The value of temporary communities. The case of ART33 in San Giovanni a Teduccio, Naples By Chiara Mazzarella; Hilde Remøy; Maria Cerreta
  5. Cost-benefit Analysis of an ÔAverageÕ Professional Sports Team or Stadium in the United States By Cristian F. Sepulveda
  6. The Bilionare Film Inspirasi By winarendra, franceline princesa

  1. By: Philippe Coulangeon (CRIS - Centre de recherche sur les inégalités sociales (Sciences Po, CNRS) - Sciences Po - Sciences Po - CNRS - Centre National de la Recherche Scientifique); Denis Fougère (CRIS - Centre de recherche sur les inégalités sociales (Sciences Po, CNRS) - Sciences Po - Sciences Po - CNRS - Centre National de la Recherche Scientifique)
    Abstract: This article assesses the impact of a two-year long project-based learning program conducted by the National Opera of Paris in a large number of middle schools located in underprivileged areas, aiming at preventing school dropout and tackling educational inequalities by providing disadvantaged students with the opportunity to discover the world of opera. Taking a counterfactual approach (propensity score matching), we measure the impact of participation in the program on final exam and continuous assessment grades. The analysis displays mixed results: a significant and positive impact for the students who participate in the program for its whole duration (two years), at least for continuous assessment scores, but a negative impact for those who leave the program after only one year. The contrast between the effects of full and partial participation in the program suggests that these may be primarily due to a selection effect in favor of the most culturally and socially compliant students, in line with Bourdieu's and Passeron's reproduction theory (1997 [1970]) rather than a mobility effect (DiMaggio, 1982) resulting from the transfer of cultural capital to disadvantaged students.
    Keywords: project-based learning, middle school, statistical matching, mixed method, cultural capital
    Date: 2022
  2. By: Philippe Henry (Scènes et savoirs - UP8 - Université Paris 8 Vincennes-Saint-Denis)
    Abstract: The book aims at better understanding how each in their own way cultural organizations fit together the individual and the collective, the singular and the common. It focuses on the structures or devices that play an essential role in supporting or intermediating artistic or cultural projects in France characterized by both a professional aim and a modest size (cooperatives, wastelands, cultural third places, professional networks, cultural projects of territory...). More specifically, it explores the relationship between the support for the specific identity of projects and the coordination of the plurality of actors they involve. Although not exclusive, the reported cases rather refer to the cultural branches of crafts – in particular performing arts and plastic arts. The approach is based on the observation and analysis of a set of concrete situations, backed by contextual and theoretical references which problematize the cases studied. It does not imply prior knowledge of the topics covered, while offering prospects of deepening their knowledge to the readers who are more familiar with them. The cooperative cultural groupings thus appear to be exemplary of a general operating system – the community regime of singularities. This proves to be in tune with current sociological and technological developments, while experimenting with the possibilities and limits of a cultural democracy that feeds as much on pragmatism as on ideality.
    Abstract: L'ouvrage vise à mieux appréhender comment les organisations culturelles articulent, chacune à leur manière, l'individuel et le collectif, le singulier et le commun. Il se focalise sur les structures ou dispositifs qui jouent un rôle essentiel d'accompagnement ou d'intermédiation pour des projets artistiques ou culturels à visée professionnelle et de taille modeste en France (coopératives, friches, tiers-lieux culturels, réseaux professionnels, projets culturels de territoire...). Il explore plus précisément les rapports entre soutien à l'identité propre des projets et coordination de la pluralité des acteurs qu'ils impliquent. Sans que ce soit exclusif, les cas signalés renvoient plutôt aux branches culturelles artisanales – notamment spectacle vivant et arts plastiques. L'approche s'appuie sur l'observation et l'analyse d'un ensemble de situations concrètes, adossées à des références contextuelles et théoriques qui les problématisent. Elle n'implique pas une connaissance préalable des thèmes abordés, tout en proposant des perspectives d'approfondissement aux lecteurs qui en sont plus familiers. Les groupements culturels coopératifs apparaissent alors exemplaires d'un régime général de fonctionnement – le régime communautaire de singularités. Celui-ci s'avère en phase avec les évolutions sociologiques et technologiques actuelles, tout en expérimentant les possibilités et les limites d'une démocratie culturelle qui se nourrit autant de pragmatisme que d'idéalité.
    Keywords: Cooperation, Culture, Socioeconomics, Coopération, Socioéconomie
    Date: 2023–01
  3. By: Pierre-Jean Benghozi (i3-CRG - Centre de recherche en gestion i3 - X - École polytechnique - Université Paris-Saclay - CNRS - Centre National de la Recherche Scientifique, UNIGE - Université de Genève = University of Geneva); Philippe Chantepie (Ministère de la Culture et de la Communication)
    Abstract: The video game industry is the latest addition to cultural industries and is digital from the outset. If it has been built on the traditional principles of the cultural industries, it differs from them in many essential ways. In this respect, the video game industry is a pioneer in general trends that now affect the entire content field. However, the video game business has not been spared by digital changes. They have led the industry to significant changes in its business models and ecosystem.
    Abstract: Dernière-née des industries culturelles, d'emblée numérique, l'industrie du jeu vidéo s'est cependant construite en empruntant aux modèles plus classiques des industries culturelles, mais en s'en différenciant par quelques traits essentiels. À ce titre, le jeu vidéo est pionnier d'évolutions générales qui touchent désormais l'ensemble du secteur des contenus. Pour autant, le secteur du jeu vidéo n'a pas été épargné par les mutations du numérique. Elles ont conduit le secteur à des évolutions fortes de ses modèles économiques et de son écosystème.
    Date: 2022
  4. By: Chiara Mazzarella; Hilde Remøy; Maria Cerreta
    Abstract: The research NOMAD, Nomad MAnagement of Urban Development - The value of temporary communities, is exploring the impacts of temporary use on urban areas and the role of urban nomads in the development process. Currently, there is a lack of affordable space for housing and workplaces, while cities have many vacant spaces, representing a significant potential for new activities. In Europe, more than 38 million dwellings were unoccupied (permanent or seasonal, or secondary residences). From the 1970s to now, the squat, anti-squat and co-management forms of housing occupation movements represented a strong space demand. Young people, activists or creatives, claimed space and experimented with co-managed forms of living. These temporary communities are urban nomads, voluntarily or not. They temporary inhabit spaces for a short time span, usually for low rents with different forms of public or private agreement, and generate value through active use and management of space, but eventually have to move if higher rents can be achieved or the space will be redeveloped. The reuse of abandoned spaces improves urban sustainability and contributes to activating the principles of the circular city, by recovering discarded real estate. In fact, buildings and areas, waiting for new permanent functions, are temporarily wasted. What happens in the meantime (months or years) in these spaces has a strong impact on urban dynamics and values. In virtuous cases, nomadic communities generate vibrant neighbourhoods, attracting new activity, improving street safety, generating intangible urban values, and boosting real estate markets, eventually leading to gentrification. As a consequence of increased real estate values and gentrification, the temporary users who co-produced the increased values, have to move again and start again in often precarious conditions. This is the paradox that this research will focus on.The paper focuses on the case of Art33 - Cultural Hub. In 2015, the “Gioco Immagine e Parole” association won the call for proposals "Giovani per la valorizzazione dei beni", with the project "GiovaniArtistixGiovaniUtenti", co-financed by the Municipality of Naples and the Presidency of the Italian Council of Ministers, Department of Youth and National Civil Service. ART33 is the first cultural hub in Campania Region, created to support art and culture in the eastern area of Naples - San Giovanni a Teduccio neighbourhood, through the regeneration and redevelopment of some spaces of a former school building part of the 47° Circolo didattico Enrico Sarria de Robbio. The centre activates processes of social inclusion, urban regeneration and cultural innovation on a local scale, hosting various temporary communities and cultural projects. This paper aims to reveal which values have been generated by ART33 in the San Giovanni neighbourhood through the practice of the school adaptive reuse. The paper is part of a research that aims to understand how complex values are created in urban redevelopment, and to what extent temporary reuse contributes to accelerate value development.
    Keywords: Adaptive Reuse; circular city; complex values; temporary uses
    JEL: R3
    Date: 2022–01–01
  5. By: Cristian F. Sepulveda (Department of Economics, Farmingdale State College, State University of New York)
    Abstract: Professional sports teams commonly reevaluate their location decisions based on the prospect of building new, more attractive, stadiums. Even though a large economic literature warns about the modest (and possibly negative) effects on the local economy of hosting a professional sports team, the economic effects of professional teams and stadiums remain blurry for the general public, and cities in the United States continue to compete to lure teams with generous public subsidies. This paper integrates several contributions of the literature into one cohesive and simple framework based on cost-benefit analysis and provides estimations of the average local economic effects of teams in the four biggest professional leagues in the United States. If professional sports games do not attract visitors from other cities, or if players and owners do not spend a significant share of their income in the area, hosting a team can severely hurt the local economy.
    Date: 2022–12
  6. By: winarendra, franceline princesa
    Abstract: Film The Billionaire berlatar belakang tahun 2004, menceritakan seorang remaja laki-laki bernama Ittipat/Tob yang hendak meminjam uang ke bank. Ia bercerita kepada kreditur tentang masa lalunya yang hobi bermain gim. Suatu saat, teman di video gimnya ingin membeli sebuah item miliknya
    Date: 2023–01–30

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