|
on Cultural Economics |
Issue of 2019‒12‒23
four papers chosen by Roberto Zanola Università degli Studi del Piemonte Orientale |
By: | Monia Castellini; Nicola Valentini |
Abstract: | The topic of cultural and creative industries has been strongly debated by economics and business scholars over the last two decades. At the same time, the Business Model tool was developed. Assuming that both of the topics have created enormous debates among scholars and practitioners, the definition of cultural industries is shifting to the wider definition of creative industries. Such extension is meant to comprehend all of those industries and all of those sectors that are including dynamics of generation and exploitation of intellectual property. Such approach led to the embracing of a wide range of industries that were rarely associated to the cultural and creative domains in the past. Furthermore, the Business model has shifted from being an architecture specifically designed to serve the e-business, to a flexible yet hard to define “good-for-all†method to better understand and/or improve any kind of business. Surprisingly, studies on the Business model specifically applied to the Creative industries appeared to be fragmented. The present study aimed to briefly review the Business Models literature applied to the Creative industries, in order to measure how much the tool has been studied within the CCIs and through which lens and objectives. Additional goals have been the analysis of the subsectors within the creative industries that had already been treated from scholars prior, highlighting the ones that should be analyzed further in the future. |
Keywords: | Business model; Creative Industries; Creative and Cultural Industries; Literature review |
JEL: | L20 L21 O31 Z11 |
Date: | 2019–12–18 |
URL: | http://d.repec.org/n?u=RePEc:udf:wpaper:2019088&r=all |
By: | Jūratė Černevičiūtė (Vilnius Academy of Arts); Rolandas Strazdas (Vilnius Gediminas Technical University) |
Abstract: | The 'experience' economy, characterizes by the growing needs for cultural identity and social empowerment, and aided by technologies of knowledge generation, information processing and communication of symbols, further reinforce this. The creative industries involve the concretization of an image, through whatever medium for some form of economic return. However, the nature of experience goods makes demand pattern unpredictable and production process difficult to control. The uncertainty of demand for the creative product, pose managerial and organizational challenges. The structure and staffing of creative projects are often temporary, as are capital investment. Success is dependent on the composition of projects teams with individuals and groups working in a highly interactive and adaptive fashioning of the product: Despite this fact, a great deal of research conducted in the area of group dynamics suggests that groups are often much less creative and productive than they are usually assumed. The important question of how to manage creative teams to achieve a high productivity with limited resources and time arises in innovation management both from the theoretical and practical points of view. There is still no clarity which factors affecting productivity of teamwork are more important than others. The study was aimed at the identification most important factors for the productivity of teamwork. The survey of 113 student creative teams in 8 counties (Lithuania, Poland, Canada, China, France, Italy, Russia, and Denmark) was performed. Based of the findings the hierarchy of the significance of the factors influencing the productivity of teamwork is established and described in the article. |
Keywords: | collective creativity,teamwork,efficiency in creativity,creative industries |
Date: | 2018–12–30 |
URL: | http://d.repec.org/n?u=RePEc:hal:journl:hal-02342834&r=all |
By: | Robert M. Lantis; Erik T. Nesson |
Abstract: | We investigate the hot hand hypothesis using detailed data on free throws and field goal attempts for the entire 2013-2014 and 2014-2015 NBA regular seasons. Free throws represent a more controlled setting, allowing a closer examination of the potential physiological mechanisms behind success in repeated motions, while field goal attempts represent the setting most observers have in mind when commenting on a player's repeated shooting success. We examine these two settings together, within the same players in the same games, permitting a more comprehensive analysis of the hot hand. We find a small hot hand effect for free throws, concentrated in second and third shots in a free throw sequence, in players shooting at least 100 free throws in a season, and in games where players shoot four to five free throws. We find the opposite results for field goal attempts. If a player makes a field goal, he is less likely to make his next field goal attempt. These results are robust to controlling for the characteristics of the previous shot. Interestingly, both offenses and defenses respond to made field goals as if the hot hand effect exists. |
JEL: | D91 |
Date: | 2019–11 |
URL: | http://d.repec.org/n?u=RePEc:nbr:nberwo:26510&r=all |
By: | Mohamad D. Revindo (Institute for Economic and Social Research, Faculty of Economics and Business, Universitas Indonesia (LPEM FEB UI)); Chairina H. Siregar (Institute for Economic and Social Research, Faculty of Economics and Business, Universitas Indonesia (LPEM FEB UI)); Amalia A. Widyasanti (Ministry of National Development Planning/National Development Planning Agency (Bappenas)); Devina Anindita (Institute for Economic and Social Research, Faculty of Economics and Business, Universitas Indonesia (LPEM FEB UI)); Nurindah W. Hastuti (Institute for Economic and Social Research, Faculty of Economics and Business, Universitas Indonesia (LPEM FEB UI)); Sean Hambali (Institute for Economic and Social Research, Faculty of Economics and Business, Universitas Indonesia (LPEM FEB UI)); Hamdan Bintara (Institute for Economic and Social Research, Faculty of Economics and Business, Universitas Indonesia (LPEM FEB UI)) |
Abstract: | The 2018 Asian Games was the biggest sports event in the history of Asian Games. Held in Indonesia, the sports event contested 40 sports and 465 events while served for 11,326 athletes from 45 Asian countries, apart from hundreds of thousands of international visitors, officials and journalists. While required a considerable amount of public spending, such a massive scale of event generated large economic stimuli to Indonesian economy, among which were the spending of international participants and spectators. This study aims to estimate the determinants of international participants and spectators’ spending. Data were collected through face-to-face interviews during the event. The findings suggest that the spending and spending composition of international participants and spectators vary across types of participants, country of origins, gender, age group and traveling experiences. The academic and policy implications of the findings are discussed. |
Keywords: | Asian Games — sports tourism — economic impact — spending behavior — Indonesia |
JEL: | L83 R19 Z32 |
Date: | 2019 |
URL: | http://d.repec.org/n?u=RePEc:lpe:wpaper:201937&r=all |